Ching-Ya Yang

11728 Dorothy St Apt206  ●  Los Angeles, CA 90049  ●  (415)632-6320  ●  chingyayang@hotmail.com 

Lighting, Texturing & Look Development Experience

Senior Lighting Artist ​​ ​​ ​​     ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​  ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​                      ​​ ​​ ​​   ​​ ​​Jan 2018 ​–​ ​Present
 

Virtuos, Shanghai, China
 

● Project: Shadow of the Tomb Raider (2018)

● Worked on key lighting, baking, and postprocessing for levels.

● Worked closely with the art director and the client to achieve the look.

● Troubleshooting and optimization with TA and QA to achieve better performance while maintaining visual quality.

● Tasks planning and time managing for the lighting team.

● Trained juniors and new-employed lighters.

● Helped to translate interviews and feedback from the director

Psyop, Los Angeles, CA
 

VR ​UE4​ ​Look ​​Development ​Artist ​ ​​ ​​ ​​     ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​  ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​Jun 2016 ​–​ ​Dec 2017
 

● Look development, lighting and surfacing for various VR experiences in Unreal Engine 4.

● Worked on several Facebook masks using AR Studio.

● Painted textures of characters, props and environment for commercials.

Texture ​Artist ​ ​​ ​​ ​​     ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​  ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​                                ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​    ​​       Mar – Jun 2016
 

Sunny Boy entertainment, Los Angeles, CA
 

● Optimized UVs and painted textures of assets.

Texture ​Artist ​ ​​ ​​ ​​     ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​  ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​                                ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​  ​​Jun 2016 ​–​ ​Dec 2017
 

SOBA, Los Angeles, CA
 

● Painted textures of props and environment for an unannounced short film called “Sonder”.
● Texture baking and tiling techniques researched and optimized for the use in Unity.

Surfacing ​Artist ​ ​​ ​​ ​​     ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​  ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​                                ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​ ​​    ​​         ​​Jun – Jul 2015

Oculus Story Studio, San Francisco, CA
 

● Painted textures of props, environment and characters of the VR short film called Henry .
● Worked with art director, environment, shading and lighting leads
to make optimization for the film.

Co-Director, ​Texture ​​Artist, ​Lighter, ​& ​​Compositor​ ​​                                                ​​   ​​Jul 2012 – Dec 2014

Allen-Allen, 3D Animated Short Film, San Francisco, CA

● Designed & produced the animation short with 3 animators.
● Textured, lighted and composited all 3 characters, 5 scenes and 40 shots.

Texture ​Artist, Lighter ​& ​Compositor ​                                                                              ​​   ​​Jul – Dec 2013

Soar, 3D Animated Short Film, San Francisco, CA

●​ ​Painted ​ ​textures ​ ​of ​ ​props ​ ​and ​ ​environment.
●​ ​Composited ​ ​background ​ ​shots.
●​ ​Built ​ ​foreground ​ ​compositing ​ ​template ​ ​script ​ ​for ​ ​lighters.

Co-Director, Modeler, ​Lighter, ​Animator & Compositor                                           ​​May 2010 – Jun 2011

Hi-Tech, 3D Animated Short Film, Taiwan 

●​ ​Designed ​ ​&​ ​​produced ​ ​the ​ ​animation ​ ​short ​ ​with ​ ​2 ​ ​animation ​ ​artists.

Awards

Spring Show 2015 - 3D Short Film, Third Place                                                                          ​​May 2015

Allen-Allen, Academy of Art University, San Francisco, CA

4C Digital Award - Animation, Quality Award                                                                             Nov 2011

Hi-Tech, Industrial Development Bureau, MOEA (IDB), Taiwan

Young Designers Exhibition - Visual Communication Design, Judges' list Award                       May 2011

Hi-Tech, Taiwan Design Center, Taiwan

Education

M.F.A., 3D Animation & Visual Effect                                                                                        ​​2011-2014

Academy of Art University, San Francisco, CA

B.F.A., Applied Art                                                                                                                    2007-2011

Fu Jen Catholic University, Taiwan

Software/Skills

MAYA  |  Unreal Engine 4  |  Marmoset  |  AR Studio  |  Vray  |  Mental Ray  |  Arnold  | Quixel Suite  |  Mari   Substance Painter  |  Substance Designer  |  Mudbox  |  Nuke  |  After Effects  |  Photoshop